![]() Dr Sivasailam “Thiagi” Thiagarajan – Designing and Facilitating Training Games and Activities: 12 Powerful Secrets Dr Sivasailam “Thiagi” Thiagarajan is the founder and the Resident Mad Scientist at The Thiagi Group. Thiagi is a master and a world-renowned authority in the field of design and facilitation of training activities and games. For over 40 years, Thiagi has been championing the cause of turning every classroom into an interactive learning environment. He has served as five-time president of the North American Simulation and Gaming Association (NASAGA). |
![]() Peter Harrington – Building Simulations that Drive People Out of Their Minds Peter Harrington is CEO of the UK-based business simulation design company, Venture Simulations Ltd. Since graduating in 1989, Peter has created and grown a range of companies. He also has a deep interest in education and learning. In 1999, driven by the appalling UK business start-up failure rate, Peter became interested in simulations and how they could be used to support budding entrepreneurs. In 2006, his company launched the business simulation, SimVenture Classic and a few years later built and launched SimVenture Evolution. Today, Peter’s company supplies education and corporate clients in 40+ countries. |
![]() Angeline Yee – Approaching the Subject of Integrity with Game Theory Passionate in people transformation and an advocate in Positive Mindset and Words, Angeline Yee provokes and challenges the status quo of current settings. Treating, coaching and training clients in 13 countries over 4 continents, she addresses mental, emotional and negative behavioural issues arising in the world today. Angeline is the RTT™ Pioneer Practitioner in Asia Pacific since 2016, the only Malaysian endorsed by the UK Complementary & Natural Health Council (CNHC) aside from other UK Professional Hypnotherapy boards. She has been featured in both local and international media, including US Podcast ASIAN Women of Power. |
![]() Kartic Vaidyanathan – Build Your Own Business Board/Card Game Kartic Vaidyanathan is a game-based learning advocate. As a part of his Play2Learn initiative, Kartic works with corporates and educational institutions and help them transform learning through games. Through his work, many teams have created and experienced the power of simplified, fun-filled, collaborative and engaging learning in classrooms. He has developed games for various corporate domains (Finance, Marketing, Insurance, Human Resources, etc) and coached students to build games for civil, bio-tech and electrical engineering at engineering colleges. He has had a 21-year IT stint prior venturing into game-based learning. He holds a B.Tech from the Indian Institute of Technology Madras & an Executive MBA from the Indian Institute of Management, Bangalore). Kartic also has a certification in Gamification from the University of Pennsylvania, USA. |
![]() Pierre-Louis Genier – When Research Meets Learning Game: Exploring Design Through the Lens of Academia Pierre-Louis Genier is currently the Director of Transnational Education at Taylor’s University Faculty Social Sciences and Leisure Management in Kuala Lumpur. In his role, he is overseeing the expansion of academic and industry collaboration locally and internationally. Pierre is an active trainer and has developed a wide range of programmes to train lecturers in fundamental and modern teaching practices as well as transforming academic experiences in consultancy services for the industry. As a learning game designer, he has worked over the years on creating games applicable in the education and industry training context. His passion for game design has brought him to explore a series of frameworks using academic research methods to support new and experienced designers at various stage of the creation process. Pierre is the lead author of the E-learning Practitioner certification and an active speaker and trainer in the field of creativity, disruption management and project management. |
![]() Malar Villi Suppramaniam – Emotion, Brain and Body: From Invisible into Tangible Malar Villi aspires to excite and empower individuals to reach out to their superheros within and bring their best authentic versions to life. She is most curious about neuroscience, learning to learn and mental health at this present moment in life. Malar identifies herself as a simple-minded learner, with the need for fun while learning and living. Hence, she continues to add to her skills of drum circle facilitation, theatre, story-telling, NLP, clean coaching, Personality Plus and Applied neuroscience to make a more meaningful learning experience in her EQ specialism . |
![]() Gray Ham – Projecting Cultural Context into Game Design Gray Ham is a Social Media specialist at Wunderman Thompson, with a background in Computer Science and Product Design. He is the founder and curator of Kaki Tabletop, a network of tabletop gaming communities in Malaysia. |
![]() Loh Mun Yee – Same Same but Different: A Game on Personalities & Empathy Having been in the advertising industry for over 20 years, Loh Mun Yee is the Group Brand Director at TBWA Kuala Lumpur. It gives her the opportunity to build team because there is beauty in having people with different personalities on the team to bring new dimension that impacts the team dynamics and outcome. Helping individuals have that self-awareness, that being different is a good thing and owning it, is rewarding. |
![]() ![]() Assoc Prof Dr Fitri Suraya Mohamad & Dr Jacey Lynn Minoi – PLAYful Teaching: Possibilities and Pitfalls for Effective Learning Engagement Associate Professor Dr Fitri Suraya Mohamad and Dr Jacey Lynn Minoi both teach at Universiti Malaysia Sarawak (UNIMAS). Fitri’s expertise lies in the field of learning sciences, and she has presented and published in various media about the use of technology in education. Jacey’s expertise is in Computer Science, specifically Image and Facial Recognition. Jacey led an international research project funded by the distinguished Newton-Ungku Omar fund, a collaboration between Malaysia and the UK. The project involved both Jacey and Fitri to explore the potential of Gamification in Learning for remote rural locations in Sarawak. |
![]() ![]() Andrew Lau & Sufiz Suffian – Creating Sustainable Learning through Gamification Science Andrew Lau is the CEO and founder of Think Codex – a multiple award-winning Gamification Strartup. He is also the Vice-Chair of the International Gamification Confederation (GamFed) – which is a global community of gamification experts, academia and professionals headquartered in Europe. Under Andrew’s leadership, Think Codex is establishing regional presence in Malaysia, Singapore, Australia, Thailand, Cambodia, Vietnam and Indonesia. In the short span of 3 years, Think Codex has garnered top clients such as Shell, AIA, Citibank, Honeywell, NXP, General Electric, Assa Abloy, Axiata, OCBC and many others. They are strategic partners that co-design/co-deliver with Korn Ferry Group and Melbourne Business School (No.1 Executive Business School in Australia) in the region. Sufiz Mohd Suffian is the Chief Business Officer of Think Codex. He leads the company’s business development team and is primarily responsible for expanding the company’s global presence and managing key client and partner relationships, including Fortune 500 organisations, Government-Linked companies, Multi-nationals, international consultancies, Business schools, and training providers. Sufiz is also a gamification consultant and trainer specializing in business strategy, customer experience, operational excellence, and revenue generation. |
![]() ![]() Muhammad Zairulnizam Baharom & Nor Athirah Zainuddin – Bridging Content with Game Play: Connecting Game Mechanics to Real World Scenarios Muhamad Zairulnizam Baharom has a wide range of exposure to various cultures and people from the many countries he has lived in. He is a co-founder of Accordia Training & Development. Zairul’s has a background in Psychology and Sociology and also is Master Clinical Hypnotherapist recognised under the General Hypnotherapy Standards Council (GHSC) UK. A team dynamics specialist who designs, develops game-based learning tools and simulations for all levels. Zairul has co designed simulations such as ‘Temple of Doom’, ‘Eastern Trading Company’, ‘Grazeville Farm’, ‘Tagiator’, and many more. Nor Athirah bt Zainuddin is a content developer with Accordia Training & Development. She is also a Certified Learning Game Design Practitioner awarded by the North American Simulation and Gaming Association (NASAGA). Athirah’s passion for game designs and simulations allowed her to channel her Bachelor in Instructional Communication and Training into designing interactive classroom sessions. She believes that learning approaches should be exploratory and experiential and not merely covering content. |